Need for speed hot pursuit 2 car12/27/2023 The car will just get stuck for no reason. The fence also doesn't lign up with the troff properly (I don't think)ĥ4 - Rub the wall. The car will just get stuck for no reasonĥ2 - Rub the wall. There's a hole in the tree wall (piece missing) Put something thereĤ7 - Move the fern in (or just remove it) it is very big! Sorts funny with the carĤ8 - Rub the wall. Watch the world pop above the covered bridgeĤ6 - Look towards the wall right in front of this mnarker. sort of looks like a bugĤ0 - Drive back and forth here and watch the world pop-in in the distanceĤ1 - Fence and trough greatly diverge hereĤ2 - (by covered bridge just before fire) Fence and trough not at all the same (shakey all the way between 41 and 42)Ĥ3 - Fence and trough not at all the sameĤ4 - Driver over this point with the fire to your back. Fence needs to angle in towards drain pipeģ9 - Not serious but perhaps make the lip in the ground more obvious. Rather move the fence towards the bridge and clean up the alignment here, as well as the troughģ3 - This railing sunken into the ground too muchģ5 - (Down but shortcut through drain pipe) Drive back and forth against the wall here and watch the pop in of the trees in the upper left hand cornerģ7 - Trough doesn't line up with the grate, too far outģ8 - Trough and fence don't line up here. You can WEDGE the car in sideways and get it stuck (or penetrating with the house) See me for more detail if needed - Stefan WĢ5 - There's a parking space right in the entrance to the gas pumps!Ģ6 - (Towards tunnell from gas station) Fern up on the wall is in the wallĢ8 - Fern is in the tree, also ferns in the wall (badly angled)Ģ9 - Fern is in the tree, also ferns in the wall (badly angled)ģ0 - (Other non-tunnel side of gas station) -park agains the fence, you sort of fall through the world and sort through the fence. Missing topology?Ģ4 - Fill this gap with a barrier or make it bigger. Move in or further outĢ3 - Car falls into the world. You can't drive where you think you should be able toĢ2 - (By gas station) This fern is actually outside the driveable (base) and therefor doesn't flatten. Not instanced?Ģ1 - The railing needs to continue. Move in or further outġ9 - This fern doesn't flatten. Move in or further outġ8 - This fern is actually outside the driveable (base) and therefor doesn't flatten. Not instanced?ġ6 - This fern is actually outside the driveable (base) and therefor doesn't flatten. Move in or further outġ5 - This fern doesn't flatten. Not instanced?ġ3 - This fern is actually outside the driveable (base) and therefor doesn't flatten. 2 things - see the roof of (9) and also see a sail boat refelction or something in the water?ġ2 - This fern doesn't flatten. Look at the texture how blocky (stretchec it is)ġ1 - Stand here amd look over the pond. It has z fighting (move the car slightly)ġ0 - Stand here and look at the tunnell towards the far exit. The light building between the dark ones, at the back. I can't drive off here so there should probably be a barrierĦ - Fairly harsh non-blend between texturesħ - Doing a wheel spin here kicks up dirt although I am on concrete (Park parallel to railing on curb)Ĩ - Doing a wheel spin here kicks up dirt although I am on concrete (Park parallel to railing on curb)ĩ - Stand here look at buildings up track. I can't drive off here so there should probably be a barrierĥ - Continue the barrier. Move out and/or upĢ - Barrier alignment down here is suspiciousģ - Tops of the wooden barrier posts are much lighter than the rest of the wood (all around the track). PS2 version has some leftovers with developers notes about creating tracks (files 0x406CB595, 0x407ECE16, 0x42C1DE36, 0x42D3F6B7, 0x45291F58 from ZZDATA.BIN).ġ - Mip mapping can't be set up properly for everything?Ġ - Lift the checrons so they are above the wallġ - Chevrons intersect the wall.
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